Video Game Art & Soundtrack

I composed the soundtrack and did a chunk of the artwork]) for a beautiful little indie game called "The Witch" designed by Elizabeth Swensen with programming by Sean Bouchard.

You make choices as you pass through a set of locations. When you return home, the locations have morphed due to your choices. So my concept was to lay down an initial track for each location, and upon return, each track would have new layers that reflected the decisions the player made.

I also did some of the construction-paper artwork. 

FULL PLAYLIST

My Favorites: 

Weavers #1-4

Bridge #3 - Dark

Bridge #4 - Burn

Alchemist #1 - Day


The Weavers #1 - Day

The Witch, a young girl, is leaving home to go to the city.  


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The four Weavers tracks are by far my favorite. This is the only set I where I actually notated the piano part ahead of time, and didn't turn to inspiration from someone else's material.


The piano is my "base" track.  You will hear it in the return three Weavers scenes.


I used only piano for this opening scene.  The timing is unconventional: 


[ Section A: 7/4 (x2) 4/4 (x3) ] x2

[ Section B: 4/4 (x4) ] x2

[ Section C: 5/4 (x3) ]

[ Repeat Section A ]


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I designed the construction paper "witch" figure in this scene.

The Weavers #2 - Young

The girl comes back to her hometown and sees a reflection of herself as a young woman.  


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Added instruments: 

Violin and a free synth keyboard app on my old iPod. For this project, I bought myself a bring purple violin.  Before this recording, I'd probably only held a violin for about two seconds. Luckly, I wanted an unfinished sound for the violin.


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I designed the 2 construction paper people in this scene.

The Weavers #3 - Wise

The girl returns, and finds a wise reflection of herself.


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Added instrument: 

Several layers of guitar. 


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I designed the 2 construction paper people in this scene.

The Weavers #4 - Ragged

The girl returns, and finds a ragged, old reflection of herself.


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Added instrument:

Clarinet. This is probably my favorite track in the entire game.


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I designed the 2 construction paper people in this scene.


The Forest #1 - Day

She encounters a wolf in the woods.  Will she tell him a story?


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Base track: 

Accordion and piano. (I'm pretty sure I used a real piano in this track).  The chord structure is pretty basic.


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I designed the construction paper wolf, person, and trees in this scene.


The Forest #2 - Sick

When she returns through the woods, she finds that the dog is sickly and unresponsive.


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Added Instrument: 

Electronic Keyboard on guitar setting.  It descends chromatically at an unplanned rhythmic trot.  When I was recording this, I couldn't actually hear what I was playing on the keyboard due to a temporary wiring set-up.  It seemed to line up OK, though.  This is one of my least favorite recordings, probably because it took me less than 2 minutes to put together, and I felt super-lazy and uncreative afterwards.


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I designed the construction paper wolf, person, and trees in this scene.

The Forest #3 - Magic

When she returns, she finds that the woods have been transformed into a magical place.


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Added instruments: 

chime sounds from my keyboard, and a free Gayageum app on my iPod. 


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I designed the construction paper wolf, person, and trees in this scene.

The Forest #4 - Fearsome

When she returns, she finds that the woods have been transformed into a magical place.


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Added instrument: 

Electronic keyboard on timpani setting.


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I designed the construction paper wolf, person, and trees in this scene.

The Bridge #1 - Day

When she leaves town, she comes upon two men working on a bridge.


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Added instruments: 

Clarinet, and the "pizzicato" setting on my keyboard.  I was inspired by the bass line and the general pizzicato from the "Les Choristes"soundtrack.  (Shoulders of giants and whatnot.)  Listen on YOUTUBE.


Side note: "Les Choristes" is a great movie.

The Bridge #2 - Light

The girl, upon returning to the bridge scene, finds the workers have successfully placed the lanterns on the bridge, resulting in well-lit nighttime passage.


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Added instrument: 

Piano.


As with the following "night-return" scenes, there is a cricket sound.  This sound is actually the sound my heater in Buenos Aires made before it warmed itself up.  I eventually figured out it was probably the fan inside the heater.  I took some WD-40 to it, (along with many other parts of the house), but before I did, I recorded the sound.  Ah, memories.

The Bridge #3 - Dark

When she returns, the lanterns have not been placed, leaving her to cross in darkness.


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Added instrument: 

Keyboard on a guitar setting. This might have been my laziest track.

The Bridge #4 - Burn

When she returns, she finds that the lanterns must have been improperly placed, resulting in the burning of the bridge.


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Added Instrument?

I can't remember how I got the added sound on this track.  I think it was my keyboard, but I can't remember for sure.  It's an electronic instrument, though.

The City Gate #1 - Day

She comes upon the city gates, and must find a way to get into the city.


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Base track is piano, added instrument: African Mbira, or "thumb piano" (see right).


The thing wasn't really in tune, which bugged me, so I had to try to shift the pitches electronically.  I figured out it's not tuned to Western intervals, so no matter how much I edited the entire track, the pitch was never going to be OK, so I just left it.  


I was getting a bit desperate and frustrated and deadlined on this last City Gate set, so I sifted through a bunch of soundtracks until I found something I wanted to borrow.


I was inspired by the piano chords from Nick Cave and Warren Ellis's soundtrack from the film "The Assassination Of Jesse James By The Coward Robert Ford" The track is called "What Must Be Done"  Listen to it on YOUTUBE.


I really like the music on this soundtrack, but I've never actually seen the movie.


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I designed some of the people in this scene. 


The City Gate #2 - Diseased

As she leaves the city, she finds that it has become odd.




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Added instrument: a zillion layers of accordion.  



The City Gate #3 - Nostalgic

As she leaves the city, she finds that the stars are out, and the way is clear.




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Added Instrument?

Added instrument: a zillion layers of clarinet.



The City Gate #4 - Ruins

As she leaves the city, she finds ruins and wreck.




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Added Instrument?

Added instrument: a zillion layers of violin.  Again, I've only been playing violin for like 2 days in this recording.  Xl



The Alchemist

This is her destination, where she buys tea for her grandmother's sore throat.  Then she journeys back, and finds that her environment has changed


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Instruments:

Accordion, clarinet, and electric bass guitar.  This is the first piece I composed that we actually used in the game.  I also did a couple others, but got sick of listening to them after a while, so ditched them.   This piece feels a little Godfather-y to me. 


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I designed the construction paper people in this scene.